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000130_icon-group-sender _Tue Jul 14 16:29:09 1998.msg
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Received: from kingfisher.CS.Arizona.EDU (kingfisher.CS.Arizona.EDU [192.12.69.239])
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From: "Mike Levine" <mike@aftergov.u-net.com>
To: <icon-group@optima.CS.Arizona.EDU>
Subject: RE: Icon language: Sockets
Date: Tue, 14 Jul 1998 20:24:54 +0100
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Good question. I am very interested in this too.
Games, especially Multi-user (MU*) types are used in many
fields of
Psychology and Sociology and are written in C, C++ to parse
multi-user
input (100+ simultaneous socket connections). The language
efficiency
of 3GL/4GL programming language text processing has been the
subject of debate for some time and I would like to conduct
research of ICON and traditional languages within this niche.
Kind Regards
Mike Levine
> -----Original Message-----
> From: icon-group-request@CS.Arizona.EDU
> [mailto:icon-group-request@CS.Arizona.EDU]On Behalf
> Of Anders Holtsberg
> Sent: Tuesday, July 14, 1998 9:16 AM
> To: icon-group@optima.CS.Arizona.EDU
> Subject: Icon language: Sockets
>
>
> Is networking supported in Icon? I tried to look in
> the book and its
> index and in the FAQ but I can't find it. I found
> file and pipe support
> but not socket support. What I want to do is a
> small multiplayer game
> program.
>
> -- Andy
>
> == Anders Holtsberg ===========================
> andersh@maths.lth.se ==
> Department of Mathematical Statistics
> Phone +46 46 222 4953
> Lund University
> Fax +46 46 222 4623
> == Box 118, S-221 00 LUND, Sweden ==
> http://www.maths.lth.se/matstat ==
>
>
>